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Fantasy Flight Games | Sid Meier's Civilization: A New Dawn | Board Game | Ages 14+ | 2 to 4 Players | 120 Minutes

£13.495£26.99Clearance
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Selecting your form of government is a crucial new addition with this expansion, and it has the potential to make your focus cards much more powerful. Depending on the government that you choose, you can resolve a specific type of focus card as if it were further to the right than it currently sits on your focus bar. To give a few examples, Democracy rewards you for devoting yourself to the sciences, while an Autocracy is ideal for military endeavors, and Communism lets you pour your energy into industry. You must choose carefully, however, because you cannot change your government at will—only when the event dial shows the designated icon. So, not only are you planning your current move, but trying to get your other card(s) into a more favourable position for next time. A tech dial for each player, when advanced, gives you access to more powerful focus cards to replace existing ones. The end game scenario is triggered when three objectives are completed off three cards randomly selected at the beginning. You're only allowed to fulfil one choice from each card which extends play time.

So, not only are you planning your current move, but trying to get your other card(s) into a more favourable position for next time. A tech dial for each player, when advanced, gives you access to more powerful focus cards to replace existing ones. The end game scenario is triggered when three objectives are completed off three cards randomly selected at the beginning. You’re only allowed to fulfil one choice from each card which extends play time. After each side has determined combat values, they may call for aid. Trade tokens can be placed on your focus cards by your caravans, and by spending any trade tokens from your military focus card, you can increase your combat value. From here, the end is simple. The battle commences and the leader with the higher combat value wins. If the defender earns a definitive victory or manages to draw a stalemate, nothing happens. Their territory stands and their fallen foes must retreat to live another day. If the specialization stopped right there, I would’ve been fine with that, yet it doesn’t. There is now a government space on the event dial and when it reaches that point, all players will establish a new government. These government tokens boost a card by playing it as if it were further to the right. For example, Democracy gives my research a boost, meaning using a research focus card on the 3rd slot is treated like it was in the 4th slot. This is pretty good so far, but it gets better. Place 2 control tokens on spaces matching this slot's terrain or lower that are adjacent to friendly spaces. Then, for each of your mature cities, place 1 trade token from the supply on 1 of your focus cards.

It would have been nice if there’d been some eye-catching plastic wonders in there, but perhaps that’s a little ambitious! How to Play Civilization: A New Dawn Setup Sid Meier's Civilization: The Board Game and Sid Meier's Civilization: A New Dawn are based on the same universe, but are very different types of games that offer different play experiences and can appeal to different players. We are committed to supporting both Sid Meier's Civilization: The Board Game and Sid Meier's Civilization: A New Dawn in the future.

A player’s turn consists of choosing a card from their focus row and resolving its effect. Play then moves on to the next player. The five cards act as follows: Build 1 world wonder. Your production equals this slot's number, plus 1 for each of your districts on the map. New Dawn recognises that they key to victory in Civ is in focusing your efforts. Each game begins with a series of very specific victory conditions laid out to the side of the map, and only by completing a number of these can you claim a win. Some examples are building two military wonders, controlling a certain percentage of the map and reaching the end of the tech tree. Most disappointing is the way tech has been handled. There isn’t a full tech tree like in the video game, which you can slowly work your way down; instead there’s just a dial that ratchets up every time you choose to increase it, and every time you hit a certain threshold you’re allowed to upgrade one of your action cards.This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power. It all starts with the new growth focus card. Every player starts with Irrigation as a new option on their newly extended focus bar. With For me, there are a few gripes which become apparent once you have a few games under your belt. Resource tokens are used within the game to buy some bits, but it feels considerably restricted in this area and so it can feel slightly redundant at times as there only really spent on wonders. I’d liked to have seen more emphasis on trade as well, and being able to upgrade focus areas on a slightly more detailed level, rather then just changing a card for a slightly better one.

The big appeal for me with Civilization: A New Dawn was having this style of game that can be played in a good time frame, as some other similar games can feel very content heavy and bog you down, which normally results in endless hours spent hunched over a table for a game session.

Define Your Civilization

There’s no better foundation for your games of Civilization: A New Dawn than a brand-new gamemat, designed specifically to highlight your game and provide a premium play surface. This 36” x 36” natural rubber gamemat displays an uncharted map, lying blank and open and ready for you to forge the history of your civilization upon it. Build Your Empire This balance is helped a lot by the randomization of the victory conditions, making all attributes important at one time or another. This also adds nicely to the replayability of the game, which is boosted too by the fact you have eight civilizations to choose from and can set up the map tiles differently each time, creating unique strategic challenges to overcome. Advance your tech dial a number of spaces equal to this slot's number, plus 1 for each type of resource you have (including resources on natural wonder tokens). Civilization: A New Dawn isn’t an overly complex game to play, however it might take a couple of turns before everything falls into place. This is partly because I think the rulebook makes things look a little more complicated than they really are. However, it does handily provide a map tile layout to use for your first game as you walk through the first few turns. A big pull for A New Dawn is the player action system. You have five terrain slots with a focus card under each, ranging from the first slot as the weakest to the fifth being strongest. You select an action from a focus card in front of you and once it’s played, that card is moved into the first slot and the rest are shuffled up one place.

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