About this deal
The current problem with your design was that you kept adding to minutesAftermidnight continually. You never reset it, causing it to break after the first night. Edit: SetMinutesAfterMidnight appears to auto correct the value you give it to a reasonable value. Still, the variable will never be compared correctly after that. Also, using the == operator prevented the original if statement from even runing. Your object getting failed to wait for the part to load, causing errors. Object Hierarchy
Once you found the brightest and darkest value, you are going to use them to generate two new values. About a decade after the dragons left New Berk, Toothless and the Light Fury had three offspring, which Hiccup named Night Lights, as a combination between the names of their parents' species. A small cube that has a side of 2 studs. Useful for large pixel-arts. The entire object can be customized at once. Does not generate naturally. Like the sled, but accounts for force applied vertically, making it able to fly. Very buggy.
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One of the lesser utilized parameters in lighting, ColorShift_Top is none the less incredibly powerful. In effect, this allows you to tint the lighting, giving the light an orange glow in the morning or evening, and a cool blue light cast by the moon. List of functions to increase usability. The module works perfectly fine if used on a function-by-function basis
Produces light around the area, and is notably taller than the Small Worklight. Model made by Nomaphine. Made to shine down in one direction. The main object, the details, and the light can all be customized.Will suppress most fall damage if landing on the topside. 1 per plot. It also is mentioned in one of the signs Note: The street lamps are not well made and are simply two parts. I am not a good builder so I advise you make your own based off of them.