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Dungeons & Dragons: Castle Ravenloft Board Game

£13.495£26.99Clearance
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This is extremely useful, as some Encounters create traps that attack every hero in 1 tile in any direction for heavy damage, every turn.

Each player selects a Hero, and can choose from the Dragonborn Fighter, Human Rogue, Dwarf Cleric, Eladrin Wizard, and Human Ranger.There are five by default (though I suspect there will be expansions) and you really must choose one of them, there is no char gen. The best example of this is the tile-based movement system that all monsters (and occasionally some of the heroes) use: rather than plotting at path across squares, it involves simply moving to a different tile, and this being a co-op game the players get to choose which square on the tile the piece gets moved to. Scott Taylor of Black Gate comments: "I have to give the designs props for creating a fresh version of an old concept and if you're looking to have a few hours of fun on a weekend night". In most cooperative games when the players are going up against the board there is an element of change each time through and so you feel like you are playing a different game (though similar). This seems a little odd but it really only matters on the first turn, when there are no monsters to attack on your Hero phase.

Domestika on using python to do generative art and then realized the whole thing was in Portugese with subtitles. My personal distaste for co-op games is well known but Castle Ravenloft has joined the extremely small shortlist of co-ops that have become regular visitors to my gaming table: no small feat in itself. If you defeat a monster you get to draw a Treasure, but no more than once per turn (thanks to various multi-attacks and area effects, you can defeat multiple monsters in your turn, it just doesn't up your treasure haul). You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. The game was so much fun that we immediately decided that we needed to play again using a different scenario.In Castle Ravenloft Board Game, the players control Heroes who have come to Barovia to discover the secrets of Castle Ravenloft, and must work as a team to succeed in the adventures within the castle. The low rules weight also means that some of the gothic flavour of the game is almost inevitably lost. I had noticed the increasing mentions about the rise of fascism in other countries (1930's) as the show went on, with the usual talk of not needing to worry about it. I can’t answer why I even started this model, as it’s a pretty awful example of sculpting, casting, posing (WTF is he supposed to be doing?

As with any role playing game, in Ravenloft you represent a hero that is trying to save the world, kill the evil bad guy, rescue a princess, get piles of treasure, etc. I first purchased Wrath of Ashardalon, then bought Castle Ravenloft, Legend of Drizzt, and Temple of Elemental Evil. Wraiths in this game don’t drain the life force of mortals, or need magic weapons to hit them, they’re just tough to kill and hand out terrifying amounts of damage.It is more complex and challenging than I expected and my son (age 10) loved the variety of monsters and the great figures that come with the game. There are strategies the group can use, as mentioned above, but the whole group has to stick to them and even then things can change rapidly.

I've modded my game quite a bit, if you are interested I'd head over to BoardGameGeek and do some looking at the variant and session forums for the game. However I think this is pretty unfair: the designers have clearly worked hard to try and differentiate the monsters as much as possible from each other and you can really see this in the AI routines printed on each monster card that governs how they behave.A group has a decent chance of survival if they learn to stay near each other (spread over 2-3 adjacent tiles) and not to add new rooms until killing off the existing monsters (to avoid being overwhelmed).

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