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Guitar Hero: On Tour 2 - Decades Bundle / Game

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a b "Guitar Hero Smash Hits Review (Xbox 360)". Team Xbox. 2009-06-17. Archived from the original on 2009-06-22 . Retrieved 2009-06-30. U.S.C. 282 Presumption of validity; defenses. – Patent Laws". Archived from the original on 2008-06-07. Patel, Nilay (2009-03-02). "Gibson loses Guitar Hero patent lawsuit, gets booed off stage". Engadget . Retrieved 2009-03-02. Kohler, Chris (2009-12-24). "The 15 Most Influential Games of the Decade". Wired . Retrieved 2009-12-24.

Nunneley, Stephany (2010-02-12). "Report: Luxoflux and Underground Development closed, RedOctane layoffs". VG247 . Retrieved 2010-02-12. Toys 'R' Us Hosting 'First to Play' Event for Activision's Highly Anticipated Guitar Hero: On Tour". IGN. 2008-06-06 . Retrieved 2008-07-20. Guitar Hero Live's Guitar Hero TV to shut down, dramatically reducing the song catalog". Polygon. 6 June 2018 . Retrieved 22 September 2018.

Every Guitar Hero game ever released

Harris, Craig (2009-04-16). "Guitar Hero On Tour Modern Hits Hands-on". IGN . Retrieved 2009-04-20. Kollar, Phillip (2008-12-26). "ESRB Leaks Guitar Hero Modern Hits for DS: News from 1UP.com". 1UP.com. Archived from the original on 2009-02-26 . Retrieved 2008-12-26. In 2020 online servers for all Guitar Hero games were shut down on PS3. [36] Between this and the closure of Wii online servers for all games, they are now only playable online on Xbox 360. Kotaku: Nyko explains issues with Guitar Hero adapter". Kotaku. Archived from the original on 2008-03-12 . Retrieved 2008-04-01.

The idea for the peripheral came during the prototyping phase of getting Guitar Hero working on the Nintendo DS. "We began prototyping ideas for Guitar Hero on DS in early 2007," said Karthik Bala, CEO of Vicarious Visions. "We quite frankly didn't know whether it would be possible to bring the core essence of the franchise to handheld and have it actually work. It was 20-something gameplay prototypes that were built, all trying different mechanics and uses of the hardware. Some were pretty cool, others were total disasters! Campbell, Colin (2014-04-16). "Toys for Bob and the story behind Skylanders". Polygon . Retrieved 2014-04-16. a b Zezima, K. (2007-07-14). "Virtual Frets, Actual Sweat: The New Karaoke". The New York Times . Retrieved 2008-07-24. Parish, Jeremy (2010-02-26). "The Decade That Was: Essential Newcomers". 1UP.com. Archived from the original on 2011-06-29 . Retrieved 2010-02-26. The games have also added multiplayer modes. Cooperative modes allow two players to play lead and either bass or rhythm guitar on the same song, working together towards the same score. A competitive Face-Off mode allows two players to play against each other at different difficulty levels, each attempting to earn the best score on a song. Each player plays different portions of the song. There is also a Pro Face-Off mode, where two players battle at the same difficulty level. Unlike standard Face-off, each player attempts to play all of the notes in a song, while still trying to earn the highest score. In Guitar Hero World Tour this was advanced on, as players could play a Pro Face-Off game against each other on any difficulty level, the lower your difficulty, the more points were awarded so a player on a low difficulty could potentially beat a player on a more challenging difficulty. Guitar Hero III introduced Boss Battles, in which two players face off against each other, attempt to collect "distractions" to throw at their opponent, trying to make them fail. With Guitar Hero World Tour, up to four players can play cooperatively on lead and bass guitar, drums, and vocals, while a total of eight players can compete in a Battle of the Bands. The Xbox 360, PlayStation 3, and Wii versions of the games support multiplayer modes over their respective network services.Guitar Hero was created from a partnership between RedOctane, then their own company that produced specialized video game controllers, and Harmonix, a music video game development company who had previously produced Frequency, Amplitude, and Karaoke Revolution. RedOctane was seeking to bring in a Guitar Freaks-like game, highly popular in Japan at the time, into Western markets, and approached Harmonix about helping them to develop a music game involving a guitar controller. Both companies agreed to it, and went on to produce Guitar Hero in 2005. [1] The title was highly successful, leading to the development of its successful sequel, Guitar Hero II, in 2006. While the original controllers for the first Guitar Hero game were designed by Ryan Lesser, Rob Kay, Greg LoPiccolo, and Alex Rigopulous of Harmonix and built by the Honeybee Corporation of China, subsequent iterations and future controllers were developed inhouse at RedOctane. [2] Sale to Activision and development by Neversoft (2006–2009) [ edit ] Yin-Poole, Wesley (2011-02-10). "What next for Guitar Hero DLC?". Eurogamer . Retrieved 2011-02-10. Sinclair, Brendan (2009-06-01). "Starcraft II byend of 2009, Call of Duty expanding to new genres". GameSpot. Archived from the original on 2009-06-02 . Retrieved 2009-06-01.

Lien, Tracey (April 2009). "Guitar Hero On Tour: Decades". Hyper. Next Media (187): 57. ISSN 1320-7458.a b Kalning, Kristin (2009-05-18). "How much 'Guitar Hero' is too much?". NBC News . Retrieved 2009-05-18.

The Eurogamer TV Show: Activision Roundup" ( Flash Video). Eurogamer. 2009-06-12 . Retrieved 2009-06-12. Guitar Hero: On Tour takes the core component of the Red Octane original and its gazillion console sequels and accurately reduces it for play on the Nintendo DS. The gameplay remains the same: as the song plays, gems slide down a note highway that represents the guitar portion of the tune. To play that gem, you hold the corresponding notes down on the fret bar and strum. Some gems are energized with Star Power, and you fill up your meter by successfully playing that combination without failing. That energy is used to increase the score multiplier and save you during particularly difficult note strings. From late 2008 to the end of 2009, the Kellogg Company has promoted the Guitar Hero brand in their Kellogg's-branded products with small gaming handhelds and toys placed in their products as freebies, as well as tokens that could be used to obtain Guitar Hero-branded clothing and accessories. a b c Haywald, Justin (2008-11-17). "Guitar Hero On Tour: Decades". 1UP. Archived from the original on 2011-05-23 . Retrieved 2008-12-07. Cowen, Danny (2009-06-24). "Activision Taps Glu for Mobile Modern Warfare 2, Guitar Hero 5". Gamasutra . Retrieved 2009-06-25.Shau, Austin (2008-11-25). " Guitar Hero On Tour: Decades review". Gamespot . Retrieved 2011-07-23. Boyer, Brandon (2009-09-03). "Type Heroes: Pentagram takes you behind the font of Guitar Hero". Offworld. Archived from the original on 2016-02-22 . Retrieved 2009-09-03.

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