276°
Posted 20 hours ago

Dead Space / Game

£30.125£60.25Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

This article is about the video game series. For other uses, see Dead Space (disambiguation). Dead Space a b c Pellett, Matthew. "Review: Dead Space". Computer and Video Games. Archived from the original on March 27, 2011 . Retrieved October 17, 2008. Onder, Clan (March 30, 2020). "Interview: Glen Schofield talks Striking Distance, new PUBG game, and more". GameZone. Archived from the original on April 12, 2020 . Retrieved March 23, 2020. The 100 Best Games of All-Time". GamesRadar. February 25, 2015. Archived from the original on March 19, 2015 . Retrieved November 19, 2013. Dead Space: Extraction Wii". Metacritic. Archived from the original on 2021-04-19 . Retrieved 2021-06-23.

All-Time 100 Video Games". Time. November 15, 2012. Archived from the original on March 7, 2016 . Retrieved October 28, 2017. Schiesel, Seth (1 February 2011). "Dead Space 2 Revives Isaac Clarke - Review". The New York Times. Archived from the original on 28 June 2021 . Retrieved 24 February 2017. The basic scenario was written by Ellis, Remender worked on the bulk of the script, while later dialogue and additions were made by Johnston. [37]

EA: Crysis 3 and Dead Space 3 did not meet expectations". GameSpot. May 7, 2013. Archived from the original on May 10, 2013 . Retrieved July 2, 2013. EA Announces That Dead Space Has Gone Gold". September 4, 2008. Archived from the original on December 16, 2012 . Retrieved October 26, 2008. Beat the game, save and load your cleared save data. You'll start on the same difficulty, but have all your upgraded equipment, extra nodes and credits and plans for the Military Suit (a level six armor). a b "Dead Space (Xbox 360)". Metacritic. Archived from the original on September 26, 2011 . Retrieved August 15, 2010. Green, Andrew (September 16, 2008). "Curing Content: The Value Problem, or How We Did Our Best with Dead Space". The Huffington Post. Archived from the original on October 20, 2008 . Retrieved January 30, 2021.

Karmali, Luke (9 May 2013). "John Carpenter Wants to Make a Dead Space Film". IGN. Archived from the original on 23 December 2014 . Retrieved 27 July 2013. a b c "Dead Space (Xbox 360)". Metacritic. Archived from the original on September 26, 2011 . Retrieved August 15, 2010. Thurmond, Joey (May 16, 2015). "Interview: The Man Behind the Music - Jason Graves". Push Square. Archived from the original on May 20, 2015 . Retrieved March 23, 2020. a b c Dyre, Mitch (January 20, 2012). "How to Create an Entire Religion". IGN. Archived from the original on January 21, 2013 . Retrieved April 1, 2022.

Dead Space". Academy of Interactive Arts & Sciences. Archived from the original on June 5, 2018 . Retrieved May 18, 2020. a b c Dornbrush, Jonathan (July 22, 2021). "Dead Space Remake Won't Have Microtransactions". IGN. Archived from the original on July 25, 2021 . Retrieved July 23, 2021. a b c d e f Hillard, Kyle (November 22, 2018). "Dead Space – Reliving Isaac Clarke's Horrifying Inaugural Journey 10 years Later". Game Informer. Archived from the original on November 22, 2018 . Retrieved May 13, 2020. a b c d Sinclair, Brendan (March 27, 2009). "GDC 2009: Reliving Dead Space". GameSpot. Archived from the original on January 30, 2015 . Retrieved March 23, 2020. The 100 Greatest Video Games of All Time". Slant Magazine. June 9, 2014. Archived from the original on July 12, 2015.

Cavalli, Earnest (October 6, 2008). "Exclusive Assets From EA's Eerie Dead Space Add". Wired. Archived from the original on June 18, 2020 . Retrieved June 18, 2020. Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.

About The Game

Sgt. John Carver is a character in Dead Space 3, and the protagonist of the tie-in graphic novel Dead Space: Liberation. The graphic novel depicts his past as a loyal EarthGov soldier with troubled home life. Damara and Dylan, his wife and son, are killed by Dead Space 3 antagonist Jacob Danik, and Carver joins forces with Ellie Langford to prevent Danik from triggering Convergence. He is voiced by and modeled after Ricardo Chavira. Military Suit:This is the Level 6 Suit Upgrade, you get this after beating the game once on any difficulty. It will be in your inventory when you reload that game to play again, it will be in your inventory as a schematic. Dead Space was the creation of Glen Schofield, at the time working at EA Redwood Shores. [21] Schofield wanted to create what he felt would be the most frightening horror game possible. His concept drew influence from Resident Evil 4 (2005), and the Silent Hill series. [22] EA Redwood Shores had established itself as a studio for licensed game properties, and the team saw an opportunity to branch out into original properties, establishing themselves as "a proper game studio", according to co-producer Steve Papoutsis. [23] During this early stage, the game was known as Rancid Moon. [20] Dead Space was described as a project that multiple staff at Redwood Shores wanted to work on for many years. [20] Co-director Michael Condrey described it in 2014 as a grassroots-style project where the team were eager to prove themselves, but not expecting the game to become anything large-scale. [24] When they pitched the game to parent company Electronic Arts in early 2006, they were given three months to create a prototype. [25]

Osborn, Alex (September 14, 2015). "EA Removes Dead Space, Flight Control, and More From App Store". IGN. Archived from the original on June 24, 2021 . Retrieved June 23, 2021. Phillips, Tom (April 11, 2023). "There's a fan-made free Dead Space Demake for PC". Eurogamer. Gamer Network. Archived from the original on April 11, 2023 . Retrieved April 11, 2023. Alongside the video game, the Dead Space team and Electronic Arts created a multimedia universe around the game to both promote it and show off different elements of its lore and story referenced in the game. [69] This positive response and development was prompted by enthusiasm for the vertical slice demo. [13] The first media expansion was a limited comic series written by Johnston and illustrated by Ben Templesmith, running between March and September 2008. [70] [71] The next was an animated film, Dead Space: Downfall, produced by Film Roman and released in October 2008. [72] [73] The comic covers the five weeks following the Marker's discovery on Aegis VII, [74] while Downfall reveals how the Ishimura was overtaken. [72]McElroy, Griffin. "Dead Space 2 comes with Move-based Extraction on PS3". Joystiq. Archived from the original on June 19, 2010 . Retrieved July 9, 2010. a b c d e "Dead Space for Xbox 360 Review". GameSpot. CBS Interactive. October 13, 2011. Archived from the original on June 18, 2014 . Retrieved October 17, 2008. Hillard, Kyle (2018-11-22). "Dead Space – Reliving Isaac Clarke's Horrifying Inaugural Journey 10 years Later". Game Informer. Archived from the original on 2018-11-22 . Retrieved May 13, 2020.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment