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Dead Space (PS3)

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a b c Philips, Tom (November 30, 2011). "EA plans Dead Space FPS, Uncharted-style games - report". Eurogamer. Archived from the original on December 3, 2011 . Retrieved April 7, 2022. a b c "Dead Space Review". Official Xbox Magazine. Archived from the original on March 14, 2009 . Retrieved October 14, 2008. Richtel, Matt (December 9, 2008). "Electronic Arts Forecasts Weaker Profit in 2009". The New York Times. Archived from the original on January 6, 2018 . Retrieved May 29, 2020. Jason Graves, composer for much of the Dead Space franchise, returned to work on Dead Space 3, creating the score with newcomer James Hannigan. [56] [57] Mirroring the shift towards action in the gameplay, the music shifted to be more action-oriented, though Graves wanted to keep themes and motifs from earlier games. [56] Hannigan's pieces focused on narrative movement; consciously avoided Graves's established style. [57] [58] The zero-gravity environments, while generally realistic, use small musical cues to emphasize action elements. [59] Graves and Hannigan mostly worked on different areas of the music, and focused on specific chapters, but both of their compositions feature in some sections of the game. [57] [58] Release [ edit ]

Dead Space - Metacritic Dead Space - Metacritic

Te, Zorine (February 3, 2013). "AU Shippin' Out February 4–8: Dead Space 3". GameSpot. Archived from the original on June 29, 2021 . Retrieved July 4, 2021. The dialogue and voice implementation was handled by Andrea Plastas and Jason Heffel. [48] The voice audio was recorded during motion capture sessions with the actors. [48] The cast included Tonantzin Carmelo as Kendra, Peter Mensah as Hammond, and Keith Szarabajka as Kyne. [51] [52] Isaac is a masked silent protagonist, so the team worked to incorporate personality into his appearance and movements, with a large number of animations for his various conditions and actions. This approach was based on the portrayal of Gordon Freeman in Half-Life 2. [22] [27] A vetoed suggestion from Electronic Arts in early production was that a famous actor should portray Isaac. [27] Alongside the video game, the Dead Space team and Electronic Arts created a multimedia universe around the game to both promote it and show off different elements of its lore and story referenced in the game. [69] This positive response and development was prompted by enthusiasm for the vertical slice demo. [13] The first media expansion was a limited comic series written by Johnston and illustrated by Ben Templesmith, running between March and September 2008. [70] [71] The next was an animated film, Dead Space: Downfall, produced by Film Roman and released in October 2008. [72] [73] The comic covers the five weeks following the Marker's discovery on Aegis VII, [74] while Downfall reveals how the Ishimura was overtaken. [72]Levy, John (February 13, 2013). "Dead Space 3 and the Toronto Artist Behind It". Toronto Guardian. Archived from the original on April 15, 2016 . Retrieved April 7, 2022. Dead Space is a third-person survival horror video game developed by EA Redwood Shores (later known as Visceral Games) for PlayStation 3, Xbox 360 Also might explain differences in opinions on graphical quality depending on which version the reviewer used.

Dead Space (PS3) Trophies | TrueTrophies Dead Space (PS3) Trophies | TrueTrophies

a b Lynch, Casey (February 8, 2013). "Dead Space 3 review". Archived from the original on February 8, 2013 . Retrieved November 10, 2013.

Reviews

Barnes, Adam (February 8, 2013). "Dead Space 3's Action Focus A 'Necessary Evil' - Dead Space 1 Writer". NowGamer. Archived from the original on March 21, 2013 . Retrieved April 7, 2022.

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