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Things from the Flood

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These events brought knowledge of the Flood to the UNSC. In a war of losses, this was another grim revelation for humanity. [31] Voyage of the Infinite Succor [ edit ] Main article: Skirmish on Infinite Succor Conditions are this games counterpart to damage, and represents bad things that happens to a character. Not all conditions are physical, they can also mean that the character is exhausted or scared. Each condition suffered incurs a -1 die penalty on all future dice rolls. If a character suffers more than 4 conditions it’s considered broken, and can’t perform any tasks that requires skill rolls until they’ve had time to rest and recover. Being broken is also bad because a character that becomes broken will also get a scar. This is some kind of long-term effect like a physical or mental trauma that won’t heal easily. Every time a character develops a scar there’s also a risk that they’ll become unplayable, either because they’re dead or so gravely injured that they can’t recover, or because their mind can’t take it anymore. The more scars a character has suffered the higher the chance is that they’ll no longer be playable when they suffer a new one. This is in stark contrast with Tales from the Loop, where the characters were effectively immortal. The only way to stop the Flood is to starve them to death." — Cortana to John 117 and 343 Guilty Spark. Hero Units that do not have shields will be instantly downed regardless of any remaining HP on them, featuring an instant kill on any enemy infantry without energy shielding. Combat forms can also use firearms, and have been seen clutching them in one of their hands (regardless of whether it is one-handed or two-handed). However, combat forms are very inaccurate when using ranged weaponry; it is believed that the neurological and physical effects of Flood infection significantly decrease accuracy.

In the world of Things from the Flood, it seems the adults aren’t much better than the machines. The economy is in tatters, many adults are depressed, or willfully ignorant or solely dedicated to being able to feed their family for one more day. It’s an implicitly dark setting and one that explains why the teens of the world are the only ones able to see when something’s not right and the only ones who might do something about it. It’s darker, deadlier and a little depressing in places, but this follow-up takes everything that made Tales from the Loop great and adds a new twist. Runoff canals are man-made channels. These structures are connected to rivers and direct excess water away from buildings and residences. One of the first canals in North America was constructed in about 200 B.C.E. to control the seasonal flood waters of Lake Okeechobee, Florida, U.S. Today, southern Florida is criss-crossed by runoff canals that redirect the flow of the Everglades, the “River of Grass” that runs from Lake Okeechobee to the Atlantic Ocean and Gulf of Mexico. These canals redirect flood water away from urban areas in southern Florida and toward irrigation canals primarily used for fields of sugar cane.During the Feral stage, the Flood are at their simplest form: they communicate via pheromones and have the instinct to harvest enough calcium to establish a viable Gravemind. [3] The Flood grew exponentially, spreading from system to system with the intent to infect the Forerunner population, not to wage war with Forerunner battle groups which were poorly adapted to such strategy. As the Flood spread further, entire planetary biospheres were converted to Flood biomass. These planet-sized key minds, locuses of Gravemind intelligence that began to outcompete the Forerunners through raw computational might alone. [23] [24] The logic plague continued to take on more adaptive forms, defying all defenses the Forerunners devised and eventually spreading itself between AIs and data networks. As the Forerunners relied significantly on AI automation in combat, this severely hindered Forerunner military efforts against the Flood. Adding to these difficulties was the disturbing revelation that the Flood was capable of manipulating Precursor technology: towards the close of the war, the Flood began to appropriate Precursor megastructures such as the star roads, wielding the previously-inert strands to pummel Forerunner planets and naval forces. This ability was a result of the Flood's Precursor origins; being corrupted Precursors, they could tap into neural physics and activate Precursor artifacts. The proliferation of high-level key mind nodes also enabled the Flood to use the Precursors' neural physics-based superluminal transit, which in turn encumbered Forerunner slipspace travel. Towards the end of the infestation, Forerunners noted that space itself seemed to become hostile and unpleasant from mere perception, an artefact of Flood-based Neural Physics. [23] The Halos' firing [ edit ] Main article: Great Purification The Flood is able to use any technology it has assimilated, often to a superior degree than the original creators of said technology due to its vast base of knowledge and intellect, as evidenced by its ability to transition the UNSC frigate In Amber Clad into High Charity with a precision slipspace jump normally unheard of with human ships. Similarly, it was capable of tapping into Installation 05's teleportation grid and utilizing it with great accuracy. [38] Developmental stages [ edit ]

Floods are the second-most widespread natural disaster on Earth, after wildfires. All 50 states of the United States are vulnerable to flooding. Determining the amount of runoff in an area can also provide clues about the possibility of flooding. Runoff happens when there is more water than soil can absorb. Excess water overflows and runs on top of the land. Runoff can come from natural processes, such as icemelt. It can also come from human activity, such as excess irrigation, sewage, and industrial waste. Controlling runoff can help control floods. The Flood Juggernaut is a large Flood command form directed by a seething mass of infection forms linked to multiple hosts. Pod infectors undergo a tadpole phase of development before growing into full physical maturity. [59] Pod infectors [ edit ] Main article: Pod infector Modern technology helps researchers predict floods. Doppler radar, for example, shows scientists where a storm is most severe. Doppler uses motion to detect weather patterns and create computerized images of rainfall. Automated gauges placed in rivers measure the height and speed of river currents, and the amount of rain received. Geographic information system (GIS) maps made with this information help scientists warn people if a river will overrun its banks and flood areas nearby.

Things from the Flood is often a thoughtful RPG. I mean by this that game designer Nils Hintze has thought of questions GMs and players might have and answered them. An example of this is the table that converts the tumbles of d6s into the percentage probability of success. In the Interstellar stage, the Flood take control of space-faring technology which they use to consume the local star system. Subsequently, they spread throughout the galaxy to infect more hosts. [3]

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