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Wasteland: The Dirty Truth About What We Throw Away, Where It Goes, and Why It Matters

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Apocalypse Now fu probabilmente il primo film in lingua originale che ho visto: era quella che all’epoca si chiamava una “prima visione”. Ero appena approdato in California per la prima volta, non potevo certo perderlo. a b c Plunkett, Luke (February 17, 2012). "Why People Give a Shit About a 1988 PC Role-Playing Game". Kotaku. Gawker Media. Archived from the original on May 28, 2016 . Retrieved June 14, 2016. Eliot is often see as an intellectually difficult, fearfully elitist writer, and so in some ways he was. But he was also the kind of poet who put little store by erudite allusions, and professed himself quite content to have his poetry read by those who had little idea what it meant. It was form - the material stuff of language itself, its archaic resonances and tentacular roots - which mattered most to him. In fact, he once claimed to have enjoyed reading Dante in the original even before he could understand Italian...In some ways a semi-literate would have been Eliot's ideal reader. He was more of a primitivist than a sophisticate. He was interested in what a poem did, not what it said - in the resonances of the signifier, the lures of its music, the hauntings of its grains and textures, the subterranean workings of what one can only call the poem's unconscious." a b c d e f Reed, Kristan (March 16, 2012). "Why Wasteland 2 is Worth Getting Excited About". IGN . Retrieved October 5, 2021. Wasteland is a role-playing video game series created by Brian Fargo. The first game, Wasteland, was originally developed by Interplay Productions and published by Electronic Arts in 1988. [1] inXile Entertainment later acquired the intellectual property from Electronic Arts and developed two sequels, Wasteland 2 (2014) and Wasteland 3 (2020), based on crowdfunding and published by Deep Silver. The games are set in post-apocalyptic open worlds and features turn-based combat similar to that of the earlier Fallout games (also developed by Interplay), of which they are a spiritual predecessor. Xbox Game Studios owns the series after their acquisition of inXile Entertainment.

Bug Montage, however misguided and frankly desperate he is, doesn't take stupid home with him. In fact, he's a wise and deep thinker.A diverse cast of characters take turns narrating the poem, or having their conversations overheard by the narrator, including: The third section, offers a philosophical meditation in relation to the imagery of death and views of self-denial in juxtaposition influenced by Augustine of Hippo and eastern religions. Yee, Bernie (April 1994). "Too Much, Two Late". Computer Gaming World. pp.62, 64. Archived from the original on November 11, 2017 . Retrieved November 10, 2017.

The poem's title is often mistakenly given as "Waste Land" (as used by Weston) or "Wasteland", omitting the definite article. However, in a letter to Ezra Pound, Eliot politely insisted that the title was three words beginning with "The". [25] Structure [ edit ] The epigraph and dedication to The Waste Land showing some of the languages that Eliot used in the poem: Latin, Greek, English and Italian. He is still a good man who is dealt a very bad hand. So he needs to cheat for winning this game. He has too at stake so one more driving job won’t make things worse, right?

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Drew, Elizabeth (1949). T. S. Eliot: The Design of His Poetry. New York: Charles Scribner's Sons. ISBN 9780684717524. Sufian, Abu (July 2014). "T. S. Eliot's The Waste Land: Anticlimax of Modern Life in a Claustrophobic World". Galaxy International Multidisciplinary Research Journal. III (IV). ISSN 2278-9529. In an interview with Hartley and Patricia Lesse for MicroTimes in 1987, game director Brian Fargo said that Interplay Productions started work on the game in 1986. He also said the game was created on the Apple II, as it was equally important to him as the Commodore 64. Fargo described the game as a hybrid of the Ultima series and The Bard's Tale, with a post-apocalyptic setting similar to the Mad Max film series. As to the combat, Fargo stated that it resembled that of The Bard's Tale and contained additional strategy elements, including the ability to split or disband the party and change the player's character point-of-view. [14]

Eliot, T. S. (1986). "The Frontiers of Criticism". On Poetry and Poets. London: Faber and Faber. ISBN 0-571-08983-6. The drafts of the poem reveal that it originally contained almost twice as much material as the final published version. The significant cuts are in part due to Ezra Pound's suggested changes, although Eliot himself also removed large sections. V. Froude, Elizabeth Vol. I, ch. iv, letter of De Quadra to Philip of Spain: “In the afternoon we were in a barge, watching the games on the river. (The queen) was alone with Lord Robert and myself on the poop, when they began to talk nonsense, and went so far that Lord Robert at last said, as I was on the spot there was no reason why they should not be married if the queen pleased.” I don't know what else to say if the truth of that, and of its antihero main character's clear-as-moonshine voice, don't make you want to dash right out and get the damn thing. I read that hundreds of thousands of young male aristocrats, many of whom were officers and the next generation of leaders, died in WWI along with millions of 'ordinary' people. I guess that this massive die-off of millions hastened the end of centuries-old medieval-class relationships which probably had given comfort, continuity and stability to most European people of the early 20th century. But the generation educated to rule by maintaining class divisions beneficial to that upper class died.a b Nutt, Christian (February 26, 2016). "Wasteland: Developing an open-world RPG in 1988". Archived from the original on February 7, 2018 . Retrieved February 6, 2018. Wasteland is so captivating. It is an unflinching account of the best and worst of us, related through the things we choose to discard. Franklin-Wallis has travelled extensively to tell the story of waste and the result is fascinating’ Returning again to the sea, entering the whirlpool. The water drags one down. My brother almost drowned in a capsized boat. But he didn’t, we are home now, around the cry of gulls, with our parents. My mother quiet. My father not. He laughs, crinkle-eyed, and says I was once handsome and tall as you - and my brother and I take that for him saying – I know I am getting older. Gish, Nancy (1988). The Waste Land: A Student's Companion to the Poem. Boston: Twayne. ISBN 0-8057-8023-8.

It would be like reading Shakespeare’s The Tempest and coming to the conclusion that it is a play about the follies of revenge. This is true, but it is also about many other things that combine to form a piece of artistic brilliance. When I read The Waste Land I feel stupid. I feel like I’m reading something that I cannot quite understand, and this annoys me. I feel like at times T.S Elliot is being pretentious, inserting references just do demonstrate his intellect rather than contribute something meaningful to the poem at large. And I don’t like it. I don't want to find out what they mean. Gordon, Lyndall (2000). T. S. Eliot: An Imperfect Life. New York: W. W. Norton. ISBN 0-393-32093-6. Here's a story about "The Waste Land" that some people may find amusing. Many years ago, when I was an undergraduate in Cambridge, a friend of mine asked me for advice on how to impress female Eng Lit majors. Well, I said, you could do worse than use The Waste Land. Just memorise a few lines, and you'll probably be able to bluff successfully. In the end, the title Eliot chose was The Waste Land. In his first note to the poem he attributes the title to Jessie Weston's book on the Grail legend, From Ritual to Romance. The allusion is to the wounding of the Fisher King and the subsequent sterility of his lands; to restore the King and make his lands fertile again, the Grail questor must ask, "What ails you?" In 1913, Madison Cawein published a poem called "Waste Land"; scholars have identified the poem as an inspiration to Eliot. [24] Tringham, Neal Roger (September 4, 2014). Science Fiction Video Games. CRC Press. p.203. ISBN 9781482203899. Archived from the original on March 9, 2017.Eliot, T. S. (1963). Collected Poems, 1909–1962. New York: Harcourt, Brace & World. ISBN 0-15-118978-1.

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