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Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse: 1

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A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa — mighty beings of air — and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.

Size. Dankwood goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small. Sequestered in high mountains atop tall trees, the aarakocra evoke fear and wonder. Many of these birdfolk hail from the boundless vistas of the Elemental Plane of Air. They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien. Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival. a b "D&D Beyond Will Delist Two Dungeons & Dragons Rulebooks Next Week". ComicBook.com. May 11, 2022 . Retrieved May 11, 2022.Starting at 3rd level, choose one of the options below each time you take the Help action with this trait: Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. a b c d "A Deep Dive into Mordenkainen Presents: Monsters of the Multiverse and D&D 5e Gift Set". TechRaptor. January 18, 2022 . Retrieved February 1, 2022.

Minotaurs believe they hold a unique place among the races of Amonkhet. The khenra can look to Hazoret, the naga to Rhonas, and the aven to Kefnet to see themselves represented among the gods. Humans have no single god to look to, which explains why they demonstrate such variety. But only one god bears a pair of curving horns: the God-Pharaoh himself, who holds a special place for many of the minotaurs of Amonkhet. Using This Book......................................... 4 Boggle ..................................... ................... .. 65 Dybbuk ................. ...................................... 113 Among the goblins, the Tuktuk are most likely to hire themselves out as ruin guides to other races. Of course, their usual plan is to help find something of value, steal it, trigger a trap intentionally, and then run.Minotaur horns range in size from about 1 foot long to easily three times that length. Minotaurs often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle. The book was originally published as part of the Dungeons & Dragons Rules Expansion Gift Set on January 25, 2022. It was scheduled to have a standalone release on May 17, 2022; [5] [6] however, it released a day earlier on May 16. [1] An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen - a group of aasimar whose inner light has been replaced by shadow.

Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. a b Hall, Charlie (January 18, 2022). "More than 30 playable D&D races will be included in Monsters of the Multiverse". Polygon . Retrieved February 1, 2022. Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait. Alignment. Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil. Updates to the monsters include making spellcasters easier for Dungeon Masters to run; giving many monsters more damage and resilience; and improving the organization of monster stats.

What's in Monsters of the Multiverse?

Fairy Magic. You know the Druidcraft and Faerie Fire spells. You can cast Faerie Fire without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma. Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small. First Printing: October 2021 CR manuals is the day I retire fro m wizardry and abandon all self respect ." Mordenkainen's ri- Adrenaline Rush. You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Orcs and half-orcs do feel a certain pull toward violence and anger. But the simple truth is that there is no curse of ruin. No supernatural power drives orcs to kill. Rather, they are simply victims of the same selfish, violent impulses that corrupt all mortal beings. Boneclaw ... ............. .... ................................. 66 Eidolon .... .................................. ................. 114 Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Dungeons and Dragons Monsters of the Multiverse 5e

Age. Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Orcs stand easily 8 feet tall and corded with powerful muscles, weighing up to 280 pounds. Your size is Medium.

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