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Posted 20 hours ago

Body Glove Women's Smoothies DITA Solid Triangle Slider Bikini Top Swimsuit

£16.03£32.06Clearance
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BodySlide: Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process. Outfit Studio: Meshes can now be changed to full precision even without having normals/tangents (FO4).

Outfit Studio: Implemented a new "Mask Less/More" feature under the "Tool" menu (hotkeys are A and D) for decreasing or increasing the current mask. This works the same as "Select Less/More" in Blender or "Shrink/Grow" in 3ds Max.Absolultely Required!! You need this to load the presets into the game as well as generate batch mesh files for any armor and clothing mod you plan on using. Outfit Studio: Fixed duplicated/separated shapes not using newly painted or copied weights of the source. OS: New submenu "Bad Bones" in the bone context menu with two options for fixing bad bones. (@sts1skj)

OS: OBJ Import: Prevent duplication of vertices when normals or UVs are duplicated in the file. (@sts1skj)

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HARD REQUIREMENT, just a reminder that you NEED to build the outfit in Bodyslide, otherwise neither mod will work Note that Vortex/MO aren't perfect and may not install all of the files, especially Setup.xrc. If so, you may have to install manually. Outfit Studio: Fixed wrong skinning when exporting only the selected shapes after having deleted vertices. Outfit Studio: Improve brush settings popup (wider, text fields, better dismiss handling). (@ousnius) Outfit Studio: Improved smooth brush for better results and more reliability for seams (by sts1skj)

Outfit Studio: Changed OBJ import to always start out as static meshes. Copying or painting weights will make them skinned. A: Open up the "SliderSets/*.xml" file you saved with your conversion in a text editor and adjust the output path to be the correct one, then save. HARD REQUIREMENT, just a reminder that you NEED to build the body and outfits in Bodyslide, otherwise this won't work Additionally, we use CBBE as a bridge. Creating a "Body->CBBE" conversion automatically allows us to then use a "CBBE->Other Body" slider that has already been created, saving lots of time. Due to these reasons, we recommend that others creating their own conversion sets also use CBBE as a bridge, but there is no technical reason why any body mesh can't be used in the conversion set. To build meshes in your preferred body shape. Technically optional but the mod is half the fun without it.Outfit Studio: Fixed OBJ import merging vertices by UVs/normals the wrong way. Meshes should keep their hard and smooth edges correctly now. you will probably need this to activate the weight slider. Look for forsworn redux, there are only two sections. Outfit Studio: Added basic node rendering (bones or other NiNodes). Can be activated in the toolbar. After BatchBuilding, the files will appear in your Overwrites folder. You will need to create a new mod folder, for example 'BodySlide Output', move the files from Overwrites into this folder, and then enable it.

After you're done, the executable "BodySlide x64.exe" for you to launch can be found in: "Steam/SteamApps/Common/Skyrim Special Edition/Data/CalienteTools/BodySlide" OS: OBJ/FBX Import: Added option to update normals when merging data with an existing shape. (@sts1skj) Q2: I created a nude body, but when I batch-built the outfits, everyone suddenly has underwear! How do I fix it?Recommended. This mod already comes with meshes built to CBBE Curvy. If you want any other preset, you'll need BodySlide. Optional, but required if you want to customize the shape of the body or for the CBPC or SMP versions.

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