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XIGAWAY Kurapika Earrings Hunter Anime Cosplay Red Teardrop Crystal Drop Earrings Unisex

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Biscuit Krueger • Ging Freecss • Linne Horsdoeuvre • Mizaistom Nana • Saccho Kobayakawa • Teradein Neutral The Viz translation omitted the "Chain" part of each chain's second name and the name "Dowsing Chain" entirely, using:

Out of the 5 main characters [123], Kurapika and Hisoka are the only ones whose birthdays do not fall on a Japanese holiday. To the Captain) "One could simply dodge the question with a plausible lie. But I consider lying a sin equal to greed, and as dishonorable. Yet to give an honest answer to someone I don't know is not, to me, a reasonable alternative. The matter is simply too personal." [6] Scarlet Eyes: When a member of the Kurta Clan becomes enraged, their eyes turn a vivid shade of red, which triggers an amazing increase in physical strength. In this state, even as a child, Kurapika could gain the upper hand in terms of speed and strength against three adults and easily overpowered them. However, Kurapika admitted that when his eyes turn scarlet, he loses all restraint and rationality and becomes primal, which also occurs whenever he sees a spider. [20] Furthermore, overusing his Scarlet Eyes can have severe repercussions on his health, as doing so caused him to become incapacitated and feverish for more than one day without Melody's Nen ability managing to lower his body temperature. [79] His current limit is about 3 hours, after which the pain and fatigue become too intense and he passes out [101] for 3 times as long. Kurapika also speculates that repeated long uses or ones induced by stealing particularly powerful abilities may cause him to reach the limit earlier than 3 hours. [102] At some point during his Nen training, Kurapika learned to turn his eyes scarlet at will and acquired the ability to control his emotions. [112] Kurapika has all the benefits granted by his status as a Hunter. As a Zodiac, his authority in the Hunter Association is inferior only to that of the chairman herself. Being Light Nostrade's right-hand man, he had power over the clan and is now the boss of Light's new organization. Kurapika's powers increase greatly as the series progresses. Hisoka was the first to grow interested in him, listing him as one of the "green fruit" with vast potential. Although at the beginning he was weaker than Killua, during the Yorknew City arc he had become stronger than him due to his Nen abilities. He is one of the few characters (the others being Hisoka and Silva) to have killed a member of the infamous Phantom Troupe, and a very potent one. [59] His exceptional intelligence is matched by high combat prowess and iron will that stems from his desire for revenge. He is also very versatile as he has been seen wielding different weapons. In his showdown with Uvogin, he used his chains when afar and at close quarter combat. [58] While he usually maintains a calm and collected persona, he tends to lose his cool whenever the Phantom Troupe or his clan, are nominated, often turning violent. Danjin • Erikkusu • Gidal • Lisamsetta • Meshush • Mozbe • Muhahahasare • Myuhan • Salkov • Theta • Zomeesa

An ability Kurapika stole from Sayird via his index finger chain [94] before giving it to Oito. [97] The user launches an aura ball at a bug or any other small living being, capturing and gaining control over it. The largest creature the user can control is about the size of a hamster. The user gains knowledge of anything the manipulated animal sees or hears. For this reason, the ability is particularly useful when utilized on flies or mosquitoes, but since they have many natural enemies, they often die while under the effect of the ability. Faster animals may be hard to catch. The ability cannot be used on living beings conjured via aura. [94] The controlled animal maintains the user's capability of seeing aura. This ability seems to consume very little aura, as even someone who was originally not a Nen user could maintain it for one hour without visible strain. [101] Furthermore, it is not deactivated if the user passes out. It was returned to Sayird after one use. [102] Over the next few days, the lectures continue without the user of Silent Majority making another move. On Friday, he feels an incredibly powerful aura, but he resolves to keep his calm so as not to weaken his own Nen. [109] The morning after the banquet, during one of the lectures, Kurapika and Bill feel the rumbling aura surge again. They conclude it comes from an odd-numbered room. Kurapika assures Sakata that its signature is different from the one of Prince Zhang Lei's Guardian Spirit Beast and that therefore it is unlikely that it belongs to him. From the way it swells before disappearing abruptly, Kurapika estimates that it is an Emission ability, which might be able to go through walls. Sakata then says that Kurapika's students are starting to have doubts about the training due to repeating the same exercise over and over. Kurapika replies that he will start the next stage the following day and performs the Water Divination test as a Specialist in front of them. [110] Knives: In the Hunter Exam, Kurapika carried at least three knives hidden under his vest. However, according to Majtani, he does not seem to rely on them much. There must be social ties between other flesh collectors. A network of scum who make a contest of their disgusting appetites. I'll arrest them all, every last one!!" [44] To Uvogin) "Some place remote where we won't cause a nuisance. I get the feeling your final moments will be raucous." [56]

Enhanced Endurance: Possibly due to the loathing he harbors toward the Phantom Troupe and the absolute determination to win the fight, Kurapika seemed almost unfazed by Uvogin breaking his arm. [58] An analysis of Kurapika's character arc treatment in the 1999 anime adaptation, supported by some storyboard archives, resulted in a hypothesis that the director might have originally planned to kill Kurapika in a final battle against Chrollo to end the series. Kurapika relays his impressions to Hanzo and asks him to stay in Room 1013. He warns the ninja that Vergei might suspect the presence of a mole in their midst since he did not inquire about his sources. When Hanzo asks him what he ought to do next, Kurapika tells him to prioritize finding information on how to ensure Prince Marayam's safety. When Hanzo leaves, with Babimyna's consent, Kurapika answers Sakata's questions about Room 1013, adding that he suspects the Nen beast of the Thirteenth Prince to be involved. Meanwhile, he wonders about Babimyna's conduct. [107]Kurapika's name is briefly mentioned in Chapter 91 of the Roboco of the Me & Roboco manga. He was supposed to be what Motuso cosplayed as. Kurapika is similar to Saint Seiya character Shun in his androgynous appearance and the usage of chains as weapons. Maor (Captain) • Longhi • Beeta • Erikkusu • Kitokattamu • Konattsu • Mizaurouno • Momiita • Muhahahasare • Ryubihhi • Zomeesa After becoming a professional Hunter, Kurapika starts upon a self-destructive path. His anger leads him to commit villainous acts of wrath as catharsis for his pain. Kurapika's reserved demeanor makes him very ruthless and unreasonable at times, but his friends are the only ones able to slightly settle his seething enough for him to think rationally. He slowly transitioned from considering his friendships to be a weakness hindering him from succeeding in his aims to appreciating their value, and he was willing to put his revenge on the Phantom Troupe on hold for his friends' well-being. He even questioned the legitimacy of his quest after experiencing the deep ties that bind the Spiders together, particularly Pakunoda's loyalty, although it ultimately did not deter him. Despite his clan's name, Kurapika has never been shown with a full name. However, "Kurapika Kurta" is the name given by the fans. Among the four main characters, Kurapika is the only one whose last name has not been mentioned yet.

Shaped like a ball and chain, Kurapika uses this frequently under normal situations, for defensive and offensive purposes. [45] It has a small ball-like weight at the end, which moves toward whatever he is dowsing for. It is also useful for investigative activities, like determining the location of missing individuals, [64] and identifying if someone is lying. [45] If this ability is used in a group, it works better if the persons questioned reply one at a time. [93] In ordinary conditions, Kurapika must be directly in front of the target for the lie detection to be effective. However, when Emperor Time is active, he can also use that ability through video recordings, provided he has met the subject before. Kurapika himself is unaware of how this side of his power works. His guess is that, through the conveyance of the chain and extreme focus, he can unconsciously detect subtle indications that someone is lying. [88] At some point after parting company with his friends, Kurapika succeeds in finding an agency specializing in providing rich and famous people with bodyguards and hirelings. However, he is immediately told that despite his Hunter License, he is not qualified for such work. The agent says that his Hunter Exam is not finished. [42] To the freelance assassins) "Poor teamwork would only confuse people. Those who need help can rely on the community's staff. There'll be fewer arguments if we work on our own. I'll be fine by myself." [64]

Enhanced Agility: Kurapika can jump several meters in the air and hit his opponents from various angles with acrobatic moves without losing his balance. [58] This is first proven when he leaps on top of a chandelier during the exam to be hired by Light Nostrade [45] and later in the confrontation against Uvogin. [58] An examiner, Satotz, then appears and tells the candidates to follow him through the tunnel. He runs faster and faster but Kurapika has little problem keeping up with him. [10] While running, he reveals to Leorio the story about the stolen Scarlet Eyes of his people and his determination to retrieve them and capture the Phantom Troupe. The marathon finally ends when they reach the Milsy Wetlands, also known as the Swindler's Swamp. [5] Kurama, one of the main characters in Yoshihiro Togashi's other manga and anime, YuYu Hakusho, bears some similarities to Kurapika: Advanced Hearing: Kurapika has a keener sense of hearing than average humans, which enables him to perceive revelatory sounds [7] and overhear conversations others would miss. [19]

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